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A Sven Co-op (SC) Forum Thread in the Other/Misc category, submitted by BonestheCPHunter. Sven Coop is probably the game I modified the shit out of it the most during the Half Life golden years. It's just crazy the ammount of content you could find for it, I loved the Resident Evil maps, there were some RPG maps with classes as well. Ah good times! Sven Coop is an Online Co-operative Modification for Valve's Game, Half-Life.
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Sven Co-op | |
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Developer(s) | Sven Co-op Team |
Publisher(s) | Sven Co-op Team |
Engine | GoldSrc (heavily modified), Svengine (v 5.0+) |
Platform(s) | Microsoft Windows |
Release | January 19, 1999 |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Sven Co-op is a co-op variation of the 1998 first-person shooterHalf-Life. The game, initially released as a mod in January 1999, and created by Daniel 'Sven Viking' Fearon, enables players to play together on online servers to complete levels, many which are based on the Half-Life universe but include other genres. In addition to the cooperative gameplay, Sven Co-op includes improvements from the original Half-Life, including improved artificial intelligence for both enemy and allied non-player characters.
Since its original release, the project has been overseen by David 'Sniper' McDermott. In 2013, Valve, which owns the rights to the Half-Life series, gave the development team the rights to publish the modification as a standalone title on Steam, and further allowed them to distribute the maps and assets of Half-Life to support its release. The standalone release, representing version 5.0 of the mod, was released in January 2016.
Gameplay[edit]
Sven Co-op is a first-person shooter based on Half-Life, using its GoldSrc game engine. The modification enables a server so many players can cooperate (along with and allied non-player characters) to complete levels against creatures and other enemies that are controlled by the computer. The modification was initially based around the levels from Half-Life, but since have expanded to include the other Half-Life games and user-made levels. Multiple levels may be put together to make a longer campaign by the level designer. The game can also be played in single player mode, taking advances of improvements over the original Half-Life that were made by the modifications, particularly for the artificial intelligence used by non-player characters.
Development[edit]
The game was originally created and released by Daniel Fearon; Fearon at the time was one of the maintainers of the Half-Life fan website Atomic Half-Life[1] created in anticipation of the game's release. Fearon was sent a copy of Half-Life by Valve prior to its official release, and as he started playing it, he had also begun toying with its programming, figuring out how to spawn enemy creatures in multiplayer maps.[2] Fearon's work had initially been done before Valve released the software development kit for Half-Life, requiring him to craft the modification atop the existing Half-Life distribution and to work with multiplayer over slower Internet connections, such as through phone-line modems. Fearon initially developed a single map that could be played cooperatively, and later a second version with two maps.[2] The first public version of Sven Co-op was released on January 19, 1999, about 3 months after the release of Half-Life. He used the name Sven Co-op to reflect his online handle, 'Sven Viking'.[2]
Contrary to the common belief that Sven Co-op was developed to play through Half-Life cooperatively, Fearon had wanted to create a means for players to engage in cooperative experiences together, often just spawning in large number of enemies for them to dispatch together on a single map.[2] This drew a number of amateur level developers to craft mission-based maps for the mod, where players would be required to go to different areas on the map based on success or failure of a given objective. Such designers included Dave McDermott, who initially ran the Sven Co-op website before becoming a developer on it.[2] Fearon had planned from the onset to include support for cooperatively playing through Half-Life's single-player campaign within Sven Co-op, but this was hampered initially by how the game's engine transitions from map to map that made it difficult to keep players together in the multiplayer approach.[2] Ultimately, the team had been able to work this out, and later added support for Half-Life's two expansions, Half-Life: Opposing Force, and Half-Life: Blue Shift.[3]
Around 2004, prior to the release of Half-Life 2, Fearon had been planning to release Sven Co-op on Steam, but this did not work out due to confusion between the Sven Co-op team and Valve.[2] Further, Fearon and the team had started work on a Sven Co-op 2 in anticipation of using the Source engine from Half-Life 2. Though they had developed a large number of assets for the mod, they were hampered by the lack of the SDK, which had been pushed back along with the release of Half-Life 2. Many of the team members had started to move on to other projects, and Fearon found they lost too many key members to continue development.[2] Around this point Fearon opted to leave the project, giving the project lead over to Josh Polito.[2]
McDermott and Polito began negotiations with Valve to gain access to the GoldSrc engine around 2010 and to have Valve change some of the numerical limits originally imposed in the engine's use in Half-Life that would enable them to improve Sven Co-op.[2] The two got official approval from Valve to release Sven Co-op on Steam as a standalone title in 2012, though opted to wait nearly a year to announce this in July 2013, as to give their team time to develop a hotfix for the current mod version.[2][4][5] This standalone title was released on January 22, 2016, and includes all the assets for Half-Life required to play that game without installing the original game; players are still required to have purchased and installed Opposing Force and Blue Shift to play those in the standalone release of Sven Co-op.[6] The standalone version includes updated versions of the Half-Life campaign maps, improved versions of popular maps developed for Sven Co-op, and additional scripting tools that will allow level designers to further customize new maps beyond the default GoldSrc.[2] McDermott stated that their team anticipates continuing to improve tools for level designers, such as being able to replace the game's default heads-up display, though as the game is still developed in the team's free time, there is no set plans for when these will be available.[2]
See also[edit]
How To Install Sven Coop Maps Windows 10
References[edit]
- ^Fearon, Daniel (May 8, 1999). 'SvenCoop - Atomic Half-Life'. Atomic Half-Life. Archived from the original on May 8, 1999.
- ^ abcdefghijklmLane, Rick (March 25, 2016). 'The People Who Have Spent 17 Years Perfecting Co-op Half-Life'. Kotaku. Retrieved March 25, 2016.
- ^O'Connor, Alice (July 1, 2013). 'Sven Co-op final release adds Blue Shift campaign, 'major announcement' teased'. Shacknews. Retrieved July 1, 2013.
- ^Cook, Dave (July 17, 2013). 'Half-Life co-op mode 'Sven Co-op' getting free standalone Steam release'. VG247. Retrieved July 17, 2013.
- ^Neltz, Andras (July 17, 2013). 'A Free, Improved Co-op Version of Half-Life? Where Do I Sign Up?'. Kotaku. Retrieved July 17, 2013.
- ^Neltz, András (January 20, 2016). 'Co-op Half-Life Comes to Steam on Friday'. Kotaku. Retrieved January 25, 2016.
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Sven_Co-op&oldid=971086391'
Introduction
Sven Co-op is a co-operative based game based around Valve Software's Half-Life. In this game players must work together against computer controlled enemies and solve puzzles as a team.
It is ideal that you are at least familiar with Half-Life and its controls, and it is recommended that you have completed Half-Life's hazard course.
While Sven Co-op is similar to Half-Life with similar weapons, monsters, and characters, the difficulty has been increased to suit team play.
Sven Co-op's levels are set as missions and are generally separate from each other. Many missions span several maps and some are collected together in a series. The aim of most levels is to reach the end or to achieve an objective -- obtaining a high score is not essential to beat a level, its just part of the fun.
Setting up Sven Co-op
Here is how to install Sven Co-op:
- Install Steam and register an account if you haven't already.
- Launch Steam and log in.
- Visit the Sven Co-op store page so you can activate Sven Co-op on your Steam account.
- In the main Steam screen click Library.
- Scroll down the list of available games until you see Sven Co-op.
- Double-click the package to install it.
- Follow the on-screen installation.
Once completed Sven Co-op will appear in your Steam library. Simply double-click it to start.
Before playing you should set your game options. To do simply select Options from the title screen, then go through the tabs until you're happy. Be sure to check out what the controls are.
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Once you're ready click Find servers to find a game server to play on.
The players
Your team mates in Sven Co-op (other players attempting the same mission) will commonly look similar to the figure on the right, though there are many character models to choose from. All players have exactly the same abilities as you, and can fight just as hard. It is essential that you co-operate with your team mates, as most Sven Co-op levels are a lot harder than the original Half-Life missions with stronger enemies and more combat. You may also need to work with your team mates to solve puzzles or to activate certain buttons. Communication with others helps ensure success, so before you play check your key setting for the Chat Message command (default Y) - better yet, if you have a microphone handy, use the control options menu to set a key for Use Voice Communication and hold the key in game to talk to team mates. Remember to use voice communication in respect of other players hearing!
Some players will have icons beside them on the score board. This denotes players who are donors or members of the Sven Co-op team as follows:
On the far right of the score board you may find players with the server administrator icon , which means this person helps run and maintain the game server you're playing on. They are your first point of contact if you are having any trouble while playing on their game server. This icon may be tinted gold to signify that the person owns the game server. |
The monsters
Stopping you from achieving your objectives are the computer controlled monsters (AI enemies). These appear in greater numbers than players and are a lot smarter than they were the original Half-Life, with new tactics and abilities. In most cases, monsters are hostile and should be killed as soon as possible. Occasionally however, you will meet friendly (player allied) monsters, who can follow you and attack your enemies (more on that later). Sometimes these monsters may be similar to generic Half-Life monsters, but in other cases they may be stronger, faster or have new attacks. When playing a new map, you can never be certain of what you might find yourself up against.
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The allies
Not all computer controlled monsters are out to kill you -- some monsters will work with you against hostile monsters. To identify these allies, use the in game Friend or Foe system. Simply point your cross hairs at a monster then information will show up in the bottom-left corner of your screen. If the monster is going to attack you the information will show up red. If it is green the monster is an ally and will help you. Real players will show up in blue. The Friend or Foe system also provides useful information about a monster or player's health and name. Certain maps may have disabled this feature. Typically this is enabled, though a map author can control this feature for their map.
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The weapons / equipment
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Upon respawning or joining the game players are normally given a preset range of equipment and ammo. The type and amount varies between maps. It is also possible to pick up new weapons, ammo, and equipment in a map. The weapons you can pick up are generally better than your starting equipment and you should keep an eye out for them. Players have the ability to share weapons and ammo with team mates using the drop weapon/ammo keys definable in the control options, so make sure to share in difficult scenarios to help with your chances for survival. Free monopoly spongebob edition full crack idm free. Download now the serial number for Monopoly Spongebob Squarepants Edition. All serial numbers are genuine and you can find more results in our database for Monopoly software. Updates are issued periodically and new results might be added for this applications from our community. Download gratis game pc Monopoly SpongeBob SquarePants 100% work Editions untuk laptop windows full version free. Monopoly SpongeBob SquarePants merupakan papan permainan kasual yang berasal dari negara amerika. Monopoli SpongeBob SquarePants Edition adalah permainan Miscellaneous, dikembangkan dan diterbitkan oleh Navarre Corp di tahun 2008. Nov 03, 2012 Play against the computer or with your friends as SpongeBob, Patrick, Sandy or Squidward in one of four great game modes - all chock full of wacky, water-logged mini-games. An original twist on the world's most popular board game, Monopoly SpongeBob SquarePants Edition is a delightful dip for gamers of all ages.
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The music
Thanks to the new FMod sound library from Firelight Technologies more than just MP3 files can be played using the in-game music player.
Use the included play list editor tool 'playlist.exe' to easily create a list of music files or import a play list to use in the in-game player.
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Hardinge manual lathes. In case you're having trouble running this tool, all you should need is Microsoft .NET Framework 3.5. This is available free of charge for all Windows users:
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- via the Windows Update website for Windows 2000, XP, and 2003 users.
- via the Windows Update tool (Start » All Programs) for Windows Vista, 2008, 7, 2008 R2, 8, and 8.1 users.
- via the Programs and Features control panel for Windows 10 users.